Well, at this point I’ve got a lot of very original, nice and fun hand drawn, scanned and painted 2D animals for the game and then the question was what I’m going to do with them? I need a map.
For this game I want to create a 2D ortographic map (not isometric) with protagonist moving free in natural horizontal and vertical axes.
For create a map I need more 2D sprites of all kind of nature elements (we like animals living in nature so an urban scenery was not considered). I’ve to choice basically between these options:
- More hand-drawn elements
- Realistic elements (including real pictures)
- Vector elements (Digitally designed sprites)
I liked to see the contrast between the hand-drawn (by my 4 years old daughter) animals walking and living in a good-looking nature scenery. I decided to use well designed vector graphics merged with some real pictures cutout elements.
As an Indie (very,very Indie) solo-developer my budget for the game was small (very, very small). I know I’ve to spend some money in graphic elements, music and sound effects in addition to other launch and publication costs. My budget is about US$ 200. As I’ve said I’m very Indie I’ll not be really a problem for the big ones.
My first step was to pay for the membership of a site full of graphics, vectors, sprites sheets where after become a member you can download all what you want. This way I’ve got grass, trees, bushes, rocks, plants, flowers, sky and other items that have a very professional look.
After editing here it’s how looks like one of the nature elements sprite sheets:
And here it’s our dog (still full white) in an animation test with other animals also in movement in a picture captured directly form Unity editor: